How to teamfight based on which position you are playing

teamfight based on which position you are playing

League of Legends is a team-oriented game where a clash between the two opposing teams happens frequently in every match. There are team compositions that need to avoid such cases but it is often inevitable as you have to compete for the objectives or prevent the opponents from advancing. 

If you ever find your team in a position where a teamfight is unavoidable, you should play to your strengths as much as possible. Focus on performing your duties as a player filling a specific role. Depending on what is expected of you, your priorities could be either to eliminate a target, dive in, disengage, or stay alive. 

What ADCs should do in a teamfight

The attack damage carry (ADC) is typically played by a marksman. They have the highest damage output over time in League of Legends but most players rely so much on their offence. As a result, they don’t have many items that can keep them alive against any enemy which often forms a dependence on an ally with good disruption. 

Due to their low survivability, it’s often ideal that they are nowhere near the centre of the conflict. However, their damage output can eliminate one opponent at a time in no time so they need to be within range at least. If you are the ADC, then you need to keep practising kiting. Keep your distance and avoid skillshots as much as possible but try not to break away so you can continue your offence. 

Your highest priority targets are the enemy’s enchanter or mid-lane mage to minimise their control over the battlefield. Avoid your rival ADC because you shouldn’t risk engaging in a duel even if you have the advantage. A fight between marksmen is always 50/50 unless you can stun them first before you strike. Otherwise, leave the enemy ADC to your tanky allies.

What supports should do in a teamfight

The support role is often filled either by a tank, a mage, or an enchanter. Regardless of what you chose, your main duty in a teamfight is to keep your allies alive. As a tank. play to your champion’s strengths either by disrupting the opponents’ attempts at engaging or stand in front of the line of fire. 

Mages and enchanters are better off keeping their distance behind their top-lane bruisers. However, they need to throw their abilities in the middle of the fight to control the field. Most mages and enchanters have abilities that affect a wide area so scattering them around is enough to help your allies. However, more precise abilities, if used at the right target, have a greater impact in a teamfight. 

Focus your crowd control abilities on opponents with high damage output like the enemy ADCs or the opponent jungler. Any assassins assigned to the mid and baron lanes are also threatening but they will play cautiously if they know your abilities are still available. Keep your hard control like stun and knock up reserved as a response against assassins that decide to dive in. 

What mid laners should do in a teamfight

The mid lane role has the largest pool of champions to choose from as it can be filled by a fighter, assassin, mage, enchanter, and tank. What they all have in common is how they have to be built to counter at least one of the opponents’ champions. Their duties throughout the game are always to challenge the opponent’s source of the highest damage output and this is the same for teamfights.

If your champion is leaning towards an offensive build, then it’s better to play cautiously. Circle around the battlefield then strike the second you find an opening on the opponent’s assassin or marksman. 

Alternatively, build a way to ignore magic resistance or armour so you can easily eliminate the opponent’s tank if they have an initiator. Using an enchanter or tank as your mid laner could cause your team to lack offence but doing so greatly increases control. Just make sure that your ADCs and baron laner have high damage output.

What junglers should do in a teamfight

Junglers are often filled by widely different classes of champions such as tanks, fighters, and assassins. They can either go all in on offence, build full defence, or stay smack dab in between. If they are tanks, then they need to accompany at least one ally with high damage output. 

Fighters and assassins can work alone but not always against more than two opponents. Either way, your best course is to focus on pushing the wave or securing an objective rather than wasting time or energy on a champion as a target. The only ideal teamfight for a jungler is one where there are only 3 or less opponents. 

What baron laners should do in a teamfight

Baron laners have the highest responsibilities in a teamfight because they are meant to be the team’s trump card. However, you will need to build towards the end game during the early game. A good player taking this role keeps the summoner spell ‘teleport’ handy but flash with ignite or barrier are great for any situation.

The baron lane is typically filled by a fighter, vanguard, or a diver. Unlike the other roles, they are often well-balanced in both offence and defence so they can work alone to push the side lanes while the rest work together somewhere else. However, they need to join the rest as soon as a teamfight is initiated. Your duty as a baron laner is to either be an unstoppable force like Darius or an immovable object like Nasus. The only way to secure this scenario in the late game is to ensure that you scaled faster than your rival baron laner. Otherwise, make sure that you only push for a teamfight when your rival is incapacitated by elminating them with help from the jungler first. This is how a League of Legends match is decided if the two teams are almost equally skilled.

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